![]() ![]() Of course, though, nothing good lasts forever-no matter how much Sega wanted it to. If the late ’80s were the era of Mario and Luigi, the ’90s truly belonged to Sonic. Our blue hero was genuinely unavoidable in these years-he even made an appearance at the 1993 Macy’s Thanksgiving Parade, the first video game character to ever do so. ![]() It was in these years that Sonic truly became a multimedia titan, with an animated series, Adventures of Sonic the Hedgehog, broadcasting in 1993. The continued success of Sonic releases throughout the ’90s, from 1994’s Sonic the Hedgehog 3-deemed by fans as the franchise’s best entry upon release-to more varied world-builders like racing game Sonic Drift and the handheld entry Triple Trouble, which launched on the Game Gear. Robotnik, it was concrete proof that 1991’s Sonic was no fluke, and that a new pixelated icon was here to stay. With the same timeless good-and-evil grapple between Sonic and Dr. Verticality was the key focus – Sonic could ride bubbles to access higher areas in levels, and harnessed a hang-glider to skim across maps. The key in the ’90s was the consistency of Sonic releases just a year later, Sega released Sonic the Hedgehog 2, which built on the formula by introducing his sidekick, Tails, and shaking up gameplay. 1991’s Sonic the Hedgehog truly changed platformers, and gave Sega a mascot to rival Mario’s worldwide recognition. It was this era, in the early ’90s, where Sonic really hit the stratospheric highs of worldwide fame and acclaim. ![]() Sprinting across the glittering world, rollicking around the hoops, brought an unhinged and high-octane veneer to platforming that simply hadn’t been seen before. It was like the beloved Mario games on acid, with Sonic the Hedgehog’s gameplay hugely outpacing anything the Italian plumber and his green brother could muster. This writer’s first encounter with the little hedgehog came with the Megadrive-the British name of the Genesis-watching my dad sprint around, collecting coins and bashing grunts, in a rapid-fire style of gameplay I’d never witnessed before. A Flying Startĭespite having racked up well over 80 games, Sonic is still most fondly remembered by gamers for Sega Genesis and Dreamcast eras. Yes, the future is looking very bright for everyone’s favorite spiny blue mammal. But crucially, the supersonic hedgehog has evolved, from the 16-bit era all the way to the eighth generation of consoles-and despite some bumps in the ring-strewn road, he’s certainly come out on top. Since his humble beginnings on the Sega Genesis three decades ago, he’s endured all the highs, and lows, that one would expect in their first thirty years of life. One thing has remained static since 1991, though-the presence of one Sonic the Hedgehog. The industry has changed substantially, with Sega out of the console business and Nintendo focusing on family-friendly hardware, no longer competing with the PlayStation and Xbox. Back then, Sega and Nintendo dominated the landscape, and if you uttered the phrase “in-game purchase” to someone on the street, they’d have no idea what you meant. And they were like, 'Pick what you want.' So, I molded the character with the guidance of them as well, or through the guidance of them.The world of video games has changed a lot since 1991. "They wanted it to be me, and exactly the way that I wanted the character to be," Blevins told "So they basically made me a massive list of all the stats, all the attributes, if he's going to be a tank, mage, range, all that stuff. Be sure to recruit him before October 15th! /5EGoQvLMrs ![]() The Ninja Hunt event is live, and we urge you to make use of this unique opportunity - go into the game and grab your limited-time Champion before he’s gone forever. Through the guidance of the Plarium team, Blevins created the character seen below. After those initial talks, Blevins said the developers wanted him to make the character "exactly the way" he wanted it to be and presented him with options regarding the Ninja character's stats, attributes, and class-based design. Blevins said talks with Raid: Shadow Legends developer Plarium went well from the start with Blevins praising the development team and the way they embraced the memes about the game's ads. ![]()
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